Sunday, 2 August 2015

Busy and Brash

The next print is Agile Coin Gross Decision Logic. 

This image has a clear antecedent in an earlier series.  From 'Universal Electronic Vacuum', War Games Revised, is conceptually similar, as is the format and some of the componentry.  However, where War Games . . . is cool and sombre, Agile Coin . . . is busy and brash. 

All this weaponry repeatedly and banally depicted as goodies in a sales catalogue, yet capable of immense destruction and misery.  The simple, crude repetition of deadly imagery was a frequently visited theme in the Sixties.  Warhol in particular was fascinated by the idea that seeing something over and over again is desensitizing, eventually allowing horrific images to be viewed with indifference.  His Death and Disaster series from early in the decade thoroughly explored this concept. 

AGILE-COIN was a computer war game developed in the late Sixties.  It was an attempt to integrate a variety of types of conflict (rather than just a conventional battlefield scenario) to inform the development of new tactics relevant to the asymmetrical sort of warfare encountered by US forces in Vietnam.

Here is the print in two colourway versions, (the left hand version is an artist’s proof):

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